dowload resume: contact:


Ryan A Lewis
8589 Aquitania Pl
Vancouver, British Colombia, V5S 4V7
778 379 2770
ryan.lewis@gmail.com

Objective:
Position as a Senior Technical artist in a video game Production Environment.

Summary of Strengths:
  • Proficient with a wide variety of Game engines and their philosophy.
  • Application of many facets of programming and scripting for the customization and optimization of the gaming processes.
  • Extensive experience with a full range of image and design software.
  • Over twenty years of production experience.

  • Employment History:

    Electronic Arts (EA) 2018-present
    Principle Technical Artist (2019-present) RESPAWN
  • Conceptualize drive and execute technical art initatives.
  • Task and plan for technical art staff on the project.
  • Partnering with Artists and engineers to build and develop tools.
  • Develop, implement and support pipline workflows.
  • Support and Ensure quality creation of live service content.

  • Senior Technical Artist (2018-2019)
  • Develop procedural workflows for world building.
  • Support Art team in pipline and tools.
  • Research and implement technical solutions.
  • Profile, analyze and implement solutions for console performance.

  • Capcom Vancouver 2018
    Technical Art Director
  • Task and plan for technical art staff on the project.
  • Create and monitor budgets for content and memory.
  • Research and implement technical solutions.
  • Profile, analyze and implement solutions for console performance.

  • The Coalition - Microsoft Studios 2015-2018
    Senior Lead MP Technical Artist
  • Support and lead outsourcing staff.
  • Set up strategic partners for success and ensure the results.
  • Research and implement technical solutions.
  • Profile, analyze and implement solutions for getting content to 60 FPS.
  • Support post launch DLC for the cycle of the product.

  • Warner Brothers Games Montreal 2011-2015
    Senior Technical Artist
  • Provide support for Art staff.
  • Profile and Finalize title for shipping.
  • Research and implement technical solutions.
  • Create substance designer, unreal and hlsl materials.

  • HB Studios 2008 -2011
    Technical Artist, Central Art Team
  • Provide support for Art staff and Animators.
  • Research and implement technical solutions.
  • Design and build custom tools for pipeline Art staff and Animators.
  • Create production pipeline for Sculpting, Modeling and Shading.

  • Nelvana Animation (CORUS Entertainment) 1996- 2008
      2002 - 2008
    Modeler, 3D department
  • The Backyardigans
  • Handy Manny
  • Rescue Heroes: The Movie
  • Care Bears: Big Wish Movie
  • Care Bears: Journey to Joke-a-Lot
  • Miss Spider's Sunny Patch Kids
  •   2000 - 2002
    Assembly technical director, 3D department
  • Pecola
  • The Santa Claus Brothers
  • Rolie Polie Olie: The Baby Bot Chase
  • Rolie Polie Olie: The Great Defender of Fun
  •   1999 - 2000
    Compositor, Digital Compositing department
  • Pippi Longstocking
  • Sam and Max
  •   1996 - 1999
    Color key Artist, Background Painting Department
  • Flying Rhino Junior High
  • Stickin' Around
  • Ned's Newt
  • Gargoyles: The Goliath Chronicles

  • Skill set:
  • Software Experience: Maya, Zbrush, Mudbox, Photoshop, Illustrator, Unity, Unreal, Substance Designer.
  • Programming Experience: Python, MEL, PHP, SQL, CG, Lua, UNIX/Bash, C#, Perl, Java.
  • Team player with experiance managing external partners.
  • Highly productive and efficient in achieving quality and time standards.

  • Education:
    Computer Science 2006-2012
    University of Toronto, Toronto, Ontario

    Diploma, Technical Illustration 1996
    Sheridan College, Toronto Ontario

    Certificate, Classical animation 1993
    Ottawa School of Art, Ottawa Ontario


    Gallery   -   Dev   -   Wip   -   Code   -   Sketch   -   CV   -