Ryan A Lewis
8589 Aquitania Pl
Vancouver, British Colombia, V5S 4V7
778 379 2770
ryan.lewis@gmail.com
Objective:
Position as a Senior Technical artist in a video game Production Environment.
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Summary of Strengths:
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Proficient with a wide variety of Game engines and their philosophy.
Application of many facets of programming and scripting for the customization and optimization of the gaming processes.
Extensive experience with a full range of image and design software.
Over twenty years of production experience.
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Employment History:
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Electronic Arts (EA) 2018-present
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Principle Technical Artist (2019-present) RESPAWN
Conceptualize drive and execute technical art initatives.
Task and plan for technical art staff on the project.
Partnering with Artists and engineers to build and develop tools.
Develop, implement and support pipline workflows.
Support and Ensure quality creation of live service content.
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Senior Technical Artist (2018-2019)
Develop procedural workflows for world building.
Support Art team in pipline and tools.
Research and implement technical solutions.
Profile, analyze and implement solutions for console performance.
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Capcom Vancouver 2018
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Technical Art Director
Task and plan for technical art staff on the project.
Create and monitor budgets for content and memory.
Research and implement technical solutions.
Profile, analyze and implement solutions for console performance.
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The Coalition - Microsoft Studios 2015-2018
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Senior Lead MP Technical Artist
Support and lead outsourcing staff.
Set up strategic partners for success and ensure the results.
Research and implement technical solutions.
Profile, analyze and implement solutions for getting content to 60 FPS.
Support post launch DLC for the cycle of the product.
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Warner Brothers Games Montreal 2011-2015
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Senior Technical Artist
Provide support for Art staff.
Profile and Finalize title for shipping.
Research and implement technical solutions.
Create substance designer, unreal and hlsl materials.
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HB Studios 2008 -2011
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Technical Artist, Central Art Team
Provide support for Art staff and Animators.
Research and implement technical solutions.
Design and build custom tools for pipeline Art staff and Animators.
Create production pipeline for Sculpting, Modeling and Shading.
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Nelvana Animation (CORUS Entertainment) 1996- 2008
2002 - 2008
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Modeler, 3D department |
The Backyardigans
Handy Manny
Rescue Heroes: The Movie
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Care Bears: Big Wish Movie
Care Bears: Journey to Joke-a-Lot
Miss Spider's Sunny Patch Kids |
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2000 - 2002
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Assembly technical director, 3D department |
Pecola
The Santa Claus Brothers
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Rolie Polie Olie: The Baby Bot Chase
Rolie Polie Olie: The Great Defender of Fun |
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1999 - 2000
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Compositor, Digital Compositing department |
Pippi Longstocking
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Sam and Max |
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1996 - 1999
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Color key Artist, Background Painting Department |
Flying Rhino Junior High
Stickin' Around
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Ned's Newt
Gargoyles: The Goliath Chronicles |
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Skill set:
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Software Experience: Maya, Zbrush, Mudbox, Photoshop, Illustrator, Unity, Unreal, Substance Designer.
Programming Experience: Python, MEL, PHP, SQL, CG, Lua, UNIX/Bash, C#, Perl, Java.
Team player with experiance managing external partners.
Highly productive and efficient in achieving quality and time standards.
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Education:
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Computer Science 2006-2012
University of Toronto, Toronto, Ontario
Diploma, Technical Illustration 1996
Sheridan College, Toronto Ontario
Certificate, Classical animation 1993
Ottawa School of Art, Ottawa Ontario
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